![]() In my case, using just rare jewels was a better option. The 'class' allows you to not have to rely on conventional playstyles if you manage to gain the power. Yep, minmaxing is hard in terms of adjusting things on your gear/passive tree without losing too much damage and the nerf to Abyss Jewels make things a little bit complicated to rump up DPS. This mod is based around speed powers and assisting in a new way to play. The Acro/Phase Acro is a plus in terms of defensive layers too, I'm not used to it, but is a very good choice to be more evasive in combat. Besides it only gives 15% chance to blind, you almost do like 10-12 attacks per second, so you are blinding on hit most of the time. The Blind cluster on the tree is interesting because is another layer of defense and gives you Crit Chance against blinded enemies. Mods Miscellaneous Gotta go fast Gotta go fast. The file Gotta Go Fast v.1.0 is a modification for The Elder Scrolls III: Morrowind, a(n) rpg game. I saw your PoB, it's very cool that you wanted to share what you did with this build :) I kinda wanted to go more defensively in terms of passive points. The Elder Scrolls III: Morrowind - Gotta Go Fast v.1.0 - Game mod - Download. ![]() ![]() Hey, dude! Thank you for taking your time reading my post :) I'm glad that you are trying this! ![]()
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